You might have the need for speed, but in video games, you never feel it. Maybe that’s why we went from sprinting at super-human speeds in Doom to trudging along in Call of Duty.
The grand father of modern first-person shooters, Doom. Video games have to fool us into thinking we are going fast or slow. Like how you judge the speed of traffic when merging onto a highway, video game developers use the relative positions of objects to give players a sense of speed. When you hit the gas in GTA V, for example, you get the impression that you are moving quickly because the clueless pedestrians move past the car (or hit it) at a faster rate. But you never quite feel like you are moving faster. This isn’t from a lack of trying. Polishing a game with effects such as Doppler shifts and motion blurring does make ...