Register for an account


Enter your name and email address below.

Your email address is used to log in and will not be shared or sold. Read our privacy policy.


Website access code

Enter your access code into the form field below.

If you are a Zinio, Nook, Kindle, Apple, or Google Play subscriber, you can enter your website access code to gain subscriber access. Your website access code is located in the upper right corner of the Table of Contents page of your digital edition.


Video games may not make kids more violent, after all!

Seriously, Science?By Seriously ScienceNovember 11, 2014 7:20 PM


Sign up for our email newsletter for the latest science news

Photo: flickr/martijnvandalen

Many politicians like to blame the media, and especially video games, for promoting violence among kids. The debate rages on, but this study at least might set some of those fears to rest. According to this author, who compared the popularity of violent video games over the years to youth violence levels in society over the last 20 years, there was actually an inverse correlation. That's right: increased violence in video games is actually associated with less youth violence. In contrast, violence in movies tended to mirror violence in society as a whole. The author is careful to point out that these relationships are not necessarily causal, but who doesn't feel better after blowing off some steam?

Does Media Violence Predict Societal Violence? It Depends on What You Look at and When "This article presents 2 studies of the association of media violence rates with societal violence rates. In the first study, movie violence and homicide rates are examined across the 20th century and into the 21st (1920–2005). Throughout the mid-20th century small-to-moderate correlational relationships can be observed between movie violence and homicide rates in the United States. This trend reversed in the early and latter 20th century, with movie violence rates inversely related to homicide rates. In the second study, videogame violence consumption is examined against youth violence rates in the previous 2 decades. Videogame consumption is associated with a decline in youth violence rates. Results suggest that societal consumption of media violence is not predictive of increased societal violence rates." Related content: NCBI ROFL: Macbeth and the Joystick: Evidence for moral cleansing after playing a violent video game.NCBI ROFL: Effects of playing video games on pain response during a cold pressor task.NCBI ROFL: How many f**king cuss words are in these sh**ty video games, anyway?

    3 Free Articles Left

    Want it all? Get unlimited access when you subscribe.


    Already a subscriber? Register or Log In

    Want unlimited access?

    Subscribe today and save 50%


    Already a subscriber? Register or Log In