RCT: video games can hamper reading and writing skills in young boys by displacing other activities

Not Exactly Rocket Science
By Ed Yong
Feb 23, 2010 8:30 PMNov 5, 2019 2:06 AM

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I grew up in the days of the SNES and the Sega Megadrive. Even then, furious debates would rage about the harm (or lack thereof) that video games would inflict on growing children. A few decades later, little has changed. The debate still rages, fuelled more by the wisdom of repugnance than by data. With little regard for any actual evidence, pundits like Baroness Susan Greenfield, former Director of the Royal Institution, claim that video games negatively "rewire" our brains, infantilising us, depriving us of our very identities and even instigating the financial crisis.

Of course, the fact that video games are irrationally vilified doesn't mean that they are automatically harmless. There's still a need for decent studies that assess their impact on behaviour. One such study has emerged from Denison University, where Robert Weis and Brittany Cerankosky have tested what happens when you give young boys, aged 6-9, a new video game system.

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