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U.S. Spies May Soon Make Smarter Decisions, Thanks to Video Games

Explore the Sirius anti-bias project, a groundbreaking initiative using educational video games to combat cognitive biases in intelligence analysis.

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Even U.S. intelligence agents make decidedly unintelligent decisions at times. So it may not come as a surprise that the government is willing to invest in any project that could help agencies spot and correct their own decision-skewing prejudices--even if that project is a video game. Dubbed "Sirius," the anti-bias project is the brainchild of the Intelligence Advanced Research Projects Activity (IARPA), a government agency whose mission statement might as well have come from a spy novel: to invest in "high-risk/high-payoff research programs that have the potential to provide our nation with an overwhelming intelligence advantage over future adversaries." One of those overwhemlming advantages: clear, bias-free thinking. That's why computer scientists, gaming experts, social scientists, and statisticians will descend on Washington, D.C. in February to discuss the program. The focus of the Sirius project is on "serious games," or educational video games. As IARPA reports:

A Serious Game could provide ...

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