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Discover Interview: Will Wright

The master of the computer god game tackles alien life and dreams up a world that would make Darwin drool.

Dan Chavkin

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Will Wright followed a typically eccentric path into computer-game design: some college classes in computer science and architecture, a few homemade robots, no university degree. A deep interest in science, however, infuses all his creations. SimAnt, in which players try to corral an ant colony into conquering a suburban home, was modeled on the insights of ant expert Edward O. Wilson. For SimEarth, a global-ecosystem game, Wright consulted with biologist James Lovelock, originator of the Gaia "Earth as organism" hypothesis. SimCity was inspired by urban-dynamics models developed by MIT scientist Jay Forrester. The Sims games, beneath their animated-dollhouse exteriors, are time-management experiments, based in part on a trove of data gathered by sociologist John Robinson on how Americans spend their hours.

Wright's next game, Spore, due out next year, simulates the entire cosmos; he refers to it jokingly as SimEverything. The player starts as a microbe in a cell-eat-cell world ...

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